Welcome to Grug's World Class Steel!

Name's Grug, and ye won't find better steel in all the Crown Shores.

Weapons

Simple Weapons

Simple Melee Weapons
Name Cost Damage Weight Properties
Club 1 sp 1d4 bludgeoning 2 lb. Light
Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (20/60)
Greatclub 2 sp 1d8 bludgeoning 10 lb. Two-handed
Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (20/60)
Javelin 5 sp 1d6 piercing 2 lb. Thrown (30/120)
Light hammer 2 gp 1d4 bludgeoning 2 lb. Light, thrown (20/60)
Mace 5 gp 1d6 bludgeoning 4 lb.
Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8)
Sickle 1 gp 1d4 slashing 2 lb. Light
Spear 1 gp 1d6 piercing 3 lb. Thrown (20/60), versatile (1d8)
Simple Ranged Weapons
Name Cost Damage Weight Properties
Crossbow, light 25 gp 1d8 piercing 5 lb. Ammunition, range (80/320), loading, two-handed
Dart 5 cp 1d4 piercing 1/4 lb. Finesse, thrown (20/60)
Shortbow 25 gp 1d6 piercing 2 lb. Ammunition, range (80/320), two-handed
Sling 1 sp 1d4 piercing Ammunition, range (30/120)

Martial Weapons

Martial Melee Weapons
Name Cost Damage Weight Properties
Battleaxe 10 gp 1d8 slashing 4 lb. Versatile (1d10)
Flail 10 gp 1d8 bludgeoning 2 lb.
Glaive 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Greataxe 30 gp 1d12 slashing 7 lb. Heavy, two-handed
Greatsword 50 gp 2d6 slashing 6 lb. Heavy, two-handed
Halberd 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Lance 10 gp 1d12 piercing 6 lb. Reach, special
Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10)
Maul 10 gp 2d6 bludgeoning 10 lb. Heavy, two-handed
Morningstar 15 gp 1d8 piercing 4 lb.
Pike 5 gp 1d10 piercing 18 lb. Heavy, reach, two-handed
Rapier 25 gp 1d8 piercing 2 lb. Finesse
Scimitar 25 gp 1d6 slashing 3 lb. Finesse, light
Shortsword 10 gp 1d6 piercing 2 lb. Finesse, light
Trident 5 gp 1d6 piercing 4 lb. Thrown (20/60), versatile (1d8)
War pick 5 gp 1d8 piercing 2 lb.
Warhammer 15 gp 1d8 bludgeoning 2 lb. Versatile (1d10)
Whip 2 gp 1d4 slashing 3 lb. Finesse, reach
Martial Ranged Weapons
Name Cost Damage Weight Properties
Blowgun 10 gp 1 piercing 1 lb. Ammunition, range (25/100), loading
Crossbow, hand 75 gp 1d6 piercing 3 lb. Ammunition, range (30/120), light, loading
Crossbow, heavy 50 gp 1d10 piercing 18 lb. Ammunition, range (100/400), heavy, loading, two-handed
Longbow 50 gp 1d8 piercing 2 lb. Ammunition, range (150/600), heavy, two-Handed
Net 1 gp 3 lb. Special, thrown (5/15)

Ammunition

Ammunition Cost Weight
Arrows (20) 1 gp 1 lb.
Blowgun needles (50) 1 gp 1 lb.
Crossbow bolts (20) 1 gp 1½ lb.
Sling bullets (20) 4 cp 1½ lb.

Silvered Weapons

If steel ain't enough, I can silver a weapon or 10 pieces of ammuntion for 100 GP.

Armor

Light Armor

Name Armor Class (AC) Strength Stealth Weight Cost
Padded 11 + Dex modifier - Disadvantage 8 lb. 5 gp
Leather 11 + Dex modifier - - 10 lb. 10 gp
Studded Leather 12 + Dex Modifier - - 13 lb. 45 gp

Medium Armor

Name Armor Class (AC) Strength Stealth Weight Cost
Hide 12 + Dex modifier(max 2) - - 12 lb. 10 gp
Chain Shirt 13 + Dex modifier(max 2) - - 20 lb. 50 gp
Scale Mail 14 + Dex modifier(max 2) - Disadvantage 45 lb. 50 gp
Spiked Armor 14 + Dex modifier(max 2) - Disadvantage 45 lb. 75 gp
Breastplate 14 + Dex modifier(max 2) - - 20 lb. 400 gp
Halfplate 15 + Dex modifier(max 2) - Disadvantage 40 lb. 750 gp

Heavy Armor

Name Armor Class (AC) Strength Stealth Weight Cost
Ring Mail 14 - Disadvantage 40 lb. 30 gp
Chain Mail 16 Str 13 Disadvantage 55 lb. 75 gp
Splint 17 Str 15 Disadvantage 60 lb. 200 gp
Plate 18 Str 15 Disadvantage 65 lb. 1,500 gp

Shield

Name Armor Class (AC) Strength Stealth Weight Cost
Shield +2 - - 6 lb. 10 gp